The Memory of Eldurim - Town & Other Fixes

Couchpotato

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Liminal Games posted another update for The Memory of Eldurim on Steam.

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As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave the way for us to make some good changes coming up.

Now that this big update is out we are going to turn our attention to getting back on our weekly update cycle. It is our hope that we can rapidly implement some content that will directly add gameplay hours with new quests and new areas.

We hope you guys enjoy it!

The changelog for this week is a little ambiguous but a WHOLE lot was done.

-Town improvements and rework.
-Many Changes to the environment and many updated models.
-Large Performance improvements (this will effect new areas and gets us close to the archive interior area)
-Worked on Particles (This will enable us to make torches and lanterns as well as better spell and environment particles)
-Decreased CPU load (This will allow us to do more with AI and implement other features while increasing FPS even further)
-Many many various back end changes and tweaks that will allow us to take our game where it needs to go.
 
Joined
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