Legends of Eisenwald - Interview @ Gaming Nexus

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Gaming Nexus interviewed Alexander Dergay the CEO of Aterdux Entertainment.

Could you give us a high level overview of Legends of Eisenwald?

Legends of Eisenwald is an RPG with elements of strategy and turn-based combat set in a low fantasy medieval world where superstitions of that time come alive. Our game is heavily inspired by classics such as Disciples 2 and King's Bounty. Since we took a more realistic approach to the game and setting, you won't have to save the world or anything like that, the goals for you in the game will be more down to earth - fighting for fame, gold or revenge.

Legends of Eisenwald is set in a fantasy world but one without magic and some of the other tropes of a fantasy game. Why did you decide to go in this direction?

On one hand, many of us in our team used to do historical reconstruction and LARP in the past, so we were naturally inclined for this low fantasy setting. But on the other hand, we all got a bit tired of all high fantasy cliches that you can see so often everywhere. We actually thought at first to make it just medieval, no magic at all. But when we started to design combat we realized, without some casting units, combat is going to be rather dull - just melee and ranged fighters. It was then that we decided we need some magic, but nothing bombastic - no armageddons or fire raining down on the battlefield.

Why did you decide to do a kickstarter for the game? What additional things did the the funding allow you to do?


We went to Kickstarter when we ran out of our modest funds after two years developing the game. So, looking for funding in this fashion didn't really allow us to do many additional things, it was more a matter of being able to continue work and finish the game. However, the successful campaign and a few reached stretch goals lead us to a few additional things - the story got richer since we employed our writer then full time, plus we were able to create a few bosses and special characters. The funds from Kickstarter lasted us 10 months but still it was a great help from our backers that really saved us and our project.
 
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