If people wants to see someone playing the TB version, CohhCarnage did a stream yesterday.
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Thanks for the link azarhal. Looks better then the beta footage from the leaked patch. I just might try it after I finish a RTwP campaign first as I just started the game.If people wants to see someone playing the TB version, CohhCarnage did a stream yesterday.
Probably both a gift and an experiment for future games.Yup, aware of that. Sorry, I've just started thinking on the reasons behind the PR stunt.
I mean: Deadfire bombed, Obsidian sold to MS -- so what is the business logic behind this risky development?
A farewell gift to the indie community? A lingering obligation to one of their biz partners?
Dunno.
Yup, aware of that. Sorry, I've just started thinking on the reasons behind the PR stunt.
I mean: Deadfire bombed, Obsidian sold to MS -- so what is the business logic behind this risky development?
A farewell gift to the indie community? A lingering obligation to one of their biz partners?
Dunno.
Question is though how many buy these type of games on consoles?It hasn't released on consoles yet. Maybe they think it will give them a sales boost on release.
If people wants to see someone playing the TB version, CohhCarnage did a stream yesterday.
Judging by the video, there's no attacks of opportunity in turn-based? Kind of a big deal.
In Deadfire, the engagement system was changed, you need to be a Fighter to get it access to it at level 1 and it's for one enemy unless you use the defensive stance.
No, that is how it works in the game in RTwP mode.You mean in the turn-based system I assume? Because everyone gets engagement/disengagement in the normal RTwP game.
The only part I'd really dread is re-exploring the main city again. My need to explore every region of it when I got there just dragged the main story to a grinding halt for hours and hours. I would have greatly preferred if they could have split it up somehow, either with more smaller cities, or by gating the city so some areas were closed off to start.
No, you said that in PoE2 everyone gets ability to engage enemies. They don't. Only fighters and certain enemies.That's what I said?
I'm thinking that turn-based PoE2 will be better for players that like character builds with a lot of modal options and/or enjoy higher difficulties where fine-tuned tactics really matter; RTwP is more optimal for non-modal abilities and normal difficulty. Thus, turn-based is more optimal for replays, once the player has adjusted to the system. In that sense it adds to the replay value.
Anyone with a shield (and melee weapon) can engage an enemy. Among other items/spells.
If anyone is playing the turn-based beta, feel free to chime in on whether enemy Attack of Opportunity is a thing - the video is inconclusive since only one of his combatants could engage in the fights that I saw.
Well, I never replay and always go full challenge right on. But I agree that turn based is generally better for challenging combat.
For replaying…well, if you replay for the story, you surely don't want to struggle through the combats again, in that case rtwp would be better actually.
I suppose if you aren't paying attention the first time through you might need to play it again for the story. But that's what Story mode is for.
I don't see how turn-based is better for challenging combat. I'd say that's completely subjective and depends on the game.
If you mean better as in making it easier then yeah.