What do you mean "in terms of graphics"? That's one of the areas they normally excel in, what part don't you like which is "copy pasted"? The only feature I'm not fond of is the way those characters dance when idle during combat, which is a bit ridiculous, but it's not a big issue, otherwise I find it gorgeous.
As for the story line, the plot directly involves the player with an immediate problem to solve: removing the tadpole. Then along the way, other considerations are discovered and the plot gets deeper. It's quite classical and very effective, I'd rather see that than a remote, high-level issue which flies over the head of the player because it's too abstract.
Don't forget that they only reveal a small part of the story in the EA, it will grow. It was exactly the same in D:OS2, your first concern was saving your life on the ship, then escaping Fort Joy, hardly a "save-the-world"-class story. It comes along the way.
I want a whole new graphics look and totally different presentation for a new Baldur's Gate game, that is what I mean. Not anything that looks close to the Divinity Original Sin series. I understand why Larian did it, and it saved them a bunch of money and time in development, I'm sure, but for me I would want a unique Baldur's Gate look and atmosphere and presentation, in other words based on a new game engine that is fresh and tailor made for the game from the ground up.
Don't get me wrong, I liked the graphics of Divinity original Sin, but they were a wee bit too cartoony for my taste.
I just don't like the story line, as I said, the cheese factor is too much for me. When I heard/saw in previews that you go to hell in the game, that really topped it off. Give me a break! How over the top and cheesy did they have to get? "Do we get to go to hell too? How epic!" No sorry, that is not my reaction. Its much more along the lines of rolling my eyes…
Its a matter of taste of course, but I just don't find that story line (from what is known so far) to be interesting. I don't care about having tadpoles/parasites/mind control story line as a focus to be compelling, its just boring to me. And I don't think mindflayers are all that interesting either. I much prefer a classical story line of high fantasy like Baldur's Gate had. (shrug)
Your mileage of course may differ, and that is OK.
Side note: I can write kind of colorful sometimes so don't take anything I say/my opinions personally, I just like to write with a little bit of spice and make my points easier to understand that way.
P.S> I have not played Divinity Original Sin 2 yet, and so when I speak of the series I am only referring to the first game.