Kotaku UK asked Chris Avellone and George Ziets what is an RPG today.
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Ziets recalls that early computer RPGs like Wizardry and the original Bard’s Tale essentially ported the most popular editions of their tabletop progenitors like Dungeons and Dragons to the personal computer, eschewing epic tales of sword and sorcery to focus on the tactical guts of the pen-and-paper experience. “Originally, most RPGs were Tolkienesque, monster-slaying fantasies,” Ziets says. “Now we have RPGs set in science-fiction worlds, modern times, etc. Similarly, most early RPGs had some version of D&D stats and skills, but many are now evolving away from strict adherence to those rules.”
To Ziets, this slow expansion beyond the realm of twenty-sided dice and Vancian magic reflects the advance of video games as a medium, in the same way as early television programs like The Twilight Zone resembled theatrical productions more than the elaborate multi-camera setups of later decades. “As the art form evolved, and creators discovered techniques that were unique to television, that gradually moved further and further away from the techniques of theatre,” says Ziet. “TV got better and came into its own because creators learned what worked best for their medium, but in the early days, they had to start with what they knew. I see RPGs in much the same way.”
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