KoA: Reckoning - Comic-Con Panel Overview

Dhruin

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GameSpot has a summary of the Comic-Con presentation for Kingdoms of Amalur: Reckoning, presented by the famous quartet of Schilling, Salvatore, McFarlane and Rolston. Nothing new is really revealed but it does give a small feel for their intentions:
As for gameplay, Rolston took a survey of the crowd, asking who considered themselves role players and who had played Morrowind and Oblivion, drawing lots of cheers at each question.
"So you basically have an idea of the kind of game I want," Rolston said.
He talked about wanting to capture the tone of worlds with vast narratives, with fans "arguing about the obvious truth" of things like the Kingdom of Amalur teaser trailer. Rolston said he wants to instill in gamers a perverse desire to see a powerful story through to its end, but make them so reluctant to see the experience come to an end that they'll spend their time searching for stray tasks throughout a vast world rather than completing the game.
Rolston doesn't just want the game to be in people's heads though. He also wants it to be in their hands, saying he wants their chemicals and pheromones to cover their controllers. He wants them thinking about how to streamline their combat approach to be slightly more efficient. He added that he wants that "to be in your viscera. I want it to be inside you. I want it to be chemical."
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I'm not sure if I want Ken Rolston in my viscera. It must be painful.
 
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