In "Reconquering the FPS/RPG Genre", GamingBolt discusses the evolution of the Deus Ex series and how it stands as a misfit among shooter titles.
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More information.Deus Ex has never had an easy time fitting into the gaming world. It’s ironic, considering the game’s themes centre around augmentation, diversity in humanity and the divides created when science goes too far. Eidos Montreal’s Deus Ex: Mankind Divided will be the latest edition in the series and it’s arguably the “big budget” iteration. While Deus Ex 1 and 2 had more humble origins, Human Revolution saw the series step up on the previous generation of consoles, offering a more action-oriented experience combined with a deeper cinematic story-telling. Sure it was more a testament to what was possible with today’s technology but Deus Ex: Human Revolution still stood out as an odd-ball in today’s era of third person and first person shooters.
Deus Ex: Mankind Divided doesn’t seem all that different, oddly enough. It’s visually more pleasing, yes, but it’s also incorporating a grittier, messier atmosphere befitting Deus Ex. The third person cover system will be balanced by a more fluid first person perspective that allows for more frequent usage of powers. The action is all there and multiple storyline decisions, branching missions and customizable abilities are all present and accounted for. We won’t debate about whether this is really Deus Ex or not as we know it.
But is it Deus Ex as we knew it long before? The first game’s release seems like ages ago, born from a concept by ION Storm’s Warren Spector that featured a heavy emphasis on conspiracies and authoritarian future not unlike Blade Runner. The vibe was further reinforced by the absolute freedom that players could exhibit when building their character, much like System Shock 1 and 2. At the time, FPS/RPG hybrids weren’t very common. Everyone was still trying to be the next Half-Life when they weren’t concerned about emulating the success of Counter-Strike or Unreal Tournament. It’s crazy that we’ve come to a point where those mechanics are expressed in a wholly different fashion than before but is it really?
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