It's not only a mistake, it's a real falacy that (not only this article, but many other articles, reviews and user comments) are trying to pass as real about Fallout 4: YOU DON'T HAVE TO KILL EVERYTHING ALL THE TIME. AND NO ONE IS FORCING YOU TO KILL. As someone already wrote on this thread IT IS possible to do a no-kill run of Fallout 4 (not quite pacifist, as people will die, but not at the hands of the players). I'm yet to see a pacifist or no-kill run of Witcher 3 (and I'll never see it, because it's probably impossible, the way the game was designed)
That hasn't change much from previous Bethesda's games: True, there are a lot of quests (mainly the radiant ones) that tell go clean up this place, go and kill raiders on another place. Radiant quests (hell, none of Minutemen's quests at all) are necessary to complete the game. Don't like them? Ignore them. Although I've finished the game with the Minutemen, I started ignoring those radiant quests (didn't even had to use a mod, because I don't like using mods). Just sent Preston Garvey to Sanctuary and established my HQ in another settlement. When the timing for the radiant quests terminated Preston wasn't there to remind of other problems elsewhere.
There are still the warning of settlements and checkpoints being attacked, but I can choose to ignore those too.
Finally there's character building. You can have Charisma 10 and choose the last two perks so you can make raiders and mutant creatures surrender and even help you, issuing commands. If you are so eager to be peaceful you don't even have to wait a long time for that, just start the game with an extremely charismatic character, don't go into Concord before you level up a few times (you can even gain experience building stuff in Sanctuary, so it's not that complicated). Though that method doesn't solve all problems, it does reduce substancially the ammount of violence in the game. If even after these you still feel like a killing machine, go into sneak, ninja and similar perks. Don't be a power armored soldier, be a sneaky fellow and avoid being seen (there's a lot of stealth boys lying around too).
A non issue created to fuel up discussions.
That hasn't change much from previous Bethesda's games: True, there are a lot of quests (mainly the radiant ones) that tell go clean up this place, go and kill raiders on another place. Radiant quests (hell, none of Minutemen's quests at all) are necessary to complete the game. Don't like them? Ignore them. Although I've finished the game with the Minutemen, I started ignoring those radiant quests (didn't even had to use a mod, because I don't like using mods). Just sent Preston Garvey to Sanctuary and established my HQ in another settlement. When the timing for the radiant quests terminated Preston wasn't there to remind of other problems elsewhere.
There are still the warning of settlements and checkpoints being attacked, but I can choose to ignore those too.
Finally there's character building. You can have Charisma 10 and choose the last two perks so you can make raiders and mutant creatures surrender and even help you, issuing commands. If you are so eager to be peaceful you don't even have to wait a long time for that, just start the game with an extremely charismatic character, don't go into Concord before you level up a few times (you can even gain experience building stuff in Sanctuary, so it's not that complicated). Though that method doesn't solve all problems, it does reduce substancially the ammount of violence in the game. If even after these you still feel like a killing machine, go into sneak, ninja and similar perks. Don't be a power armored soldier, be a sneaky fellow and avoid being seen (there's a lot of stealth boys lying around too).
A non issue created to fuel up discussions.