DracinMorte - A New Gothic Fantasy RPG

Couchpotato

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DracinMorte is a new RPG on kickstarter, and is asking for $120,000 to get funded, The developer Mad Labyrinth Studios describes the game as the following.



The game is called DracinMorte, it's a 3rd/1st person RPG set in a gothic fantasy underworld..

Story Overview: The story revolves around the main character who is a Necromancer King that runs one factions of many in the underworlds. The other factions band together and remove him from his throne leaving his powerless and near death. The souls that he cares for being a king and a necromancer save his life and offer him aide throughout the game. He now has to forge new alliances with new undead summons, who are your companions throughout the game, as he fights to regain his throne.

Features of the game include:

Character Evolutions: At one point in the game, possibly two depending on stretch goals, the character's model actually changes, and his animations get more epic. We wanted to make sure the character felt that power that should come from leveling, but that is usually lost in an RPG.

Companions: The game has companions like many RPGs, but they are not meant to be merely mules in ours. The companions have fighting modes and actually assist you in combat, progress the story, build relationships with you, and gain levels and powers alongside you. They get levels and gear, and accessing deep into their storylines will cause them to evolve as well.

Gameplay Skills: We're implementing more than just your standard gameplay skills in DracinMorte, or trying to work them in new manners. Disarm Trap might be a standard GP skill, but we're allowing it to give you salvaged materials as well that you use for crafting. We have skills such as persuasion and intimidation, but also include old DnD type skills like sense motive. Sense motive allows you to figure out the reasoning behind someone's actions and it can help alter your storyline depending on how you use it. For example if someone is sending you after an herb and saying that they're using it to heal someone in town, but you sense that they're lieing, and that there is a negative reasoning, you can change how the quest progresses, either aiding them in poisoning someone, or ending with them being thrown in jail because you found a way to prove it to the town's Lord. There are many more GP skills that are listed in the

Skill Synergy System: We're taking a note from classics like Diablo II that had a skill synergy system, wherein if you put a point into a lower tier skill, it'll give extra stats or influence higher tier ones. We don't want you to have 'wasted' your lower level skills by the time you reach high levels.

Platforms: The game will be available on Pc, Mac, and Linux.

Release Date: We are looking to release in late summer of 2016.

The "What if":
If the project does not make through kickstarter.com, we will attempt a relaunch shortly thereafter when we've had time to reassess what needs to change. If that is successful, we will merely need to push the date back. If the project fails a second time we will have to work on the project slowly, limiting our time to it, but still intend to finish it eventually.
If you're still not interested the developer has a demo you can try.

We'll be updating the demo throughout the kickstarter! Expect the links for mac and linux demos soon. (We want to make sure they run properly).
More information.
 
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From the KICKSTARTER risks section: "The problem with being a two man team is just the sheer amount of work that will go into making DracinMorte"

Exactly! It is a much too ambitious project for a 2 man team. The opening video is poor with a droned introduction. Doesn't appear to have any unique ideas, other than extended features: *more* story, *more* animations, *more* story etc. which equals *more* implementation time...

Given that the funding stands at around $300 very little chance of this getting funded anyway.
 
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Seems most of the the kickstarters I cover this month won't be funded. Makes me sad it does. Anyway I'll continue to help when asked by the developers.:)
 
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Gothic you said?
I'm in!


Um… Sorry, no. That music in the vid made my ears bleed. For god's sakes, am I dreaming or did I actually hear parallel quints there?
If they change the composer, I'll back the game.
 
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Seems most of the the kickstarters I cover this month won't be funded. Makes me sad it does. Anyway I'll continue to help when asked by the developers.:)

Would be a good idea if some of these projects came to Watch *before* launching a Kickstarter. Then they could save themselves the trouble.
 
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I think kickstarter fatigue is kicking in for lots of people. I backed 8 games and non are finished and most are WAY overdue. I kind of expected many of the dates to slip but its more than even I expected. One is nearly 2 years over due.

Still a fan that more rpg are getting made, but Geez.
 
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I think kickstarter fatigue is kicking in for lots of people. I backed 8 games and non are finished and most are WAY overdue. I kind of expected many of the dates to slip but its more than even I expected. One is nearly 2 years over due.

Still a fan that more rpg are getting made, but Geez.

Pledgers are just getting more discerning. Projects that look to be at least realistic and aren't just make work are still getting backed viz: Mandate, Darkest Dungeon, Unsung Story, Starcrawlers are ones I've plunked on recently.

Most people now know that asset intensive games are extremely expensive to make and anyone trying to do an open world game, or skyrim clone, from scratch for $100k with a one man and a dog dev team is probably not going to come up with anything decent.
 
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Antharion was pushed 17 months, and was not a very technically ambitious project. Judging by their very promising Kickstarter, I have to think they went way too far in adding new content with no regard to getting it out.
 
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There will be another significant 'beta' release this week - thursday or friday (well that is what Lars posted last week). Still significant balance issues and bugs but progress is clearly evident.

Speaking of which, any news lately on Divinity: Original Sin?
 
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Well of my n kickstart pledges one has turned into a geniune dog (forsaken fortress) and one is likely to not be very enticing (suri). Not sure about the others yet but I'm going to lay off unless there is geninue promise in the idea. I suspect 5 or 6 of the pledges will be quite acceptable (dos, kingdom, mandate, torment and I still have solid hope for asylum, lords of xulima, statsis and cosmic heroiine) but to be honest forsaken fortress really turned me off (not just the game but the entire process end to end after kickstart (i.e, out sourcing, poor communication, some of it seemed a bit shady ).
 
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Antharion was pushed 17 months, and was not a very technically ambitious project. Judging by their very promising Kickstarter, I have to think they went way too far in adding new content with no regard to getting it out.

I've been wondering what's going on with Antharion. Is there a definite release date yet?
 
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I've been wondering what's going on with Antharion. Is there a definite release date yet?

I don't think they have yet got a date for an alpha, never mind a release date :). It's pegged as "2014", but they say (on the KS comments) they can't even be too sure of that. Personally, though I don't much care if games run wildly over their schedules, most of them do - what's bad is when they are released in a crap state and then abandoned or were never really viable in the first place.

I didn't back Antharion, but who knows, the preview looks fun, it doesn't look way over ambitious for a small Indie and just possibly it could end up being a good game if they do ever get to finish it.
 
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I didn't back Antharion, but who knows, the preview looks fun, it doesn't look way over ambitious for a small Indie and just possibly it could end up being a good game if they do ever get to finish it.
I have no doubt they'll finish it, and I believe it will be a good game, but it's a disservice to your backers when you push a game 1.5 years past the initial release, not to get it bug-free and polished, but to triple the content. Maybe they could hold on to it until 2019 and release ten times the content!!!! I would love that!

I backed Stasis too. They had a solid demo.
 
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