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SasqWatch
The co-founder of The escapist Alexander Macris has written a rather thought-provoking article dealing with the rising costs of game production. And how this affects the games being produced. Here's one of his thoughts - the others are very intriguing to read, too:
Here's his closing statement:What does it mean to say that in 1999 a videogame only needed to reach 80,000 customers to break even? It means that videogames once had economics similar to book publishing or music publishing. A low cost of production relative to retail price point creates a low breakeven point that incentivizes publishers to invest in top-quality genres that cater to specific niches. They can capture every consumer's taste, no matter how obscure, with something great.
More information.So at E3 this year, I'll be prowling around like some sort of saber-toothed tiger of videogaming. My food supply has grown scarce; my days as an apex consumer are limited. I'm rated E for Endangered.