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From Cult of the Rapture:
You can also grab a new trailer from Worthplaying.
More information.
In other Bioshock news, CVG has a preview of an upcoming interview with senior designer Joe Donagh with some interesting insight into the fight to find a publisher:After the appearance of the BioShock Demo on Xbox 360™ last night, I’m sure many of you PC fans wondered, “What about us?”
Here’s the deal.
A BioShock PC Demo IS coming. We tried as hard as humanly possible to get it out to you guys simultaneously with the 360 demo, but we needed to make sure that it was perfect -- that all drivers were ready, and that the game looked great on a huge variety of computers.
Currently, the PC demo in its final stages of testing and approval. We are pushing to get it out to you as soon as possible. It will be out during the month of August, and everyone is working at full capacity to deliver it to you before the game hits store shelves on August 21st. I will also let you know as soon as I have an exact date for the demo's release, so please stay tuned.
I cannot express enough how sorry I am for the wait. Thank you for understanding and your patience. Just remember -- only eight days left till you get your hands on the full game.
I’ll let you know where to get the demo as soon as it becomes available.
Kind of ironic, given the current "Bioshock is an FPS" PR push.Speaking to CVG about his role in its conception and development, McDonagh said, "Bioshock was a long time in the making. Ever since System Shock II the team had talked about everything they wished they'd done differently.
"Ken (Levine) spent years pitching the game to publishers but no one was interested, incredible as that seems now. I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was 'just another fucking PC FPS that's going to sell 250,000 units.'
"This sort of attitude really pissed me off. System Shock II, for all its critical success, didn't sell very well which turned buyers off. Something I realised very quickly was that as much as your boss won't ever know that you turned down a future game of the year, he will know that you signed up a turkey. You don't get fired for not taking risks. That kind of mentality is driving the industry into a creative cul de sac."
You can also grab a new trailer from Worthplaying.
More information.