To complete SirJames comment, it's a quite good fun game despite not really tuned for my age, reflex level, very fast decision skill level, fast global analysis skill, nor for my general action skills abilities.
It isn't perfect and I had to switch to god mode, and did it a long time after the game suggested me do it (obviously quoting from some stats there's a difficulty problem for me). Despite in god mod, I didn't finished a full run, only reached a few time the last combat. Still I got a quite good fun for many hours, no count but easily 40H-80H and more 80. If I gave up it was a bit more because of the inability to progress into building along a run, too many elements to memorize for me.
In this kind of game, top down view but not controls Diablo like, I don't see anything close for many aspects of gameplay:
- Mouse+Keyboard is a lot more adapted and tuned than usually in this sub genre. Still a bit more for Controllers but not that much required.
- The combats gameplay is just a lot more tuned than usual. I would say the only game roughly comparable would be Children of Morta, but on that aspect it is far behind. And other games I would compare to Hades are all shooters top down based and no way with similar controls and actions.
- For amount of content, most games of this genre are tiny with 10 short but very challenging levels, this game doesn't follow this crap design.
- There's an absurd level of vocal acting, with constantly new dialog replay after replay, well ok, that's interesting and for sure totally unique, but for me it's not really great even more because the Greek gods context don't appeal me much.
I can add for some other aspect, less unique to the game:
- There's a huge amount of builds, the difficulty is to decipher the good one among the mass which requires a lot of memory or hand notes, I don't think there's real guides to manage the variations and the RPG aspects.
- To soften the difficulty management, as usual there's a long list of permanent upgrades, few does better on that.
- To provide more diversity through replays you don't have a roster of characters but a roster of weapons, plus some drops along a run that can change heavily a weapon. In my opinion it's not the best achievement on that aspect but a solid quality.
- To provide more diversity through replays, a large part of character building is dependent of drops along the run, there's a solif job on that, but I think Children of Morta does a better job on this at a price of a more random difficulty.
All in all, it's a rather unique game, I'm not surprised it sold an awful lot, nor that it got some rewards. In my opinion the best game of the dev.
- Bastion is more repetitive, shorter, much less amount of content, too kiddish mood for me.
- Transistor has amazing music, intriguing story, but action is not that good no matter the setup and controls types used. For me the most stunning of dev games, alas I doubt I'll ever finish it.
- Pyre is rather weird on many aspects, I'm used to like weird stuff, but I never get in. And it's not the action part that helped, I also never get in and never enjoyed.