TheRealFluent
H.O.O. Inquisitor
- Joined
- September 5, 2018
- Messages
- 1,603
And here's the hallmark of a good CRPG - I went back to fight the Deathpriest Heirophant who summons 2 fiends, the one who insta-slaughtered my party earlier on. After careful character building, finding new gear and potions, the fight was much easier and we won handily! So you can find a really tough battle, come back later much better prepared and leveled up and wreak sweet revenge. It was quite cool and led to some great loot and pieces of a powerful bow that can be forged for me (if I can come up with a whopping 30k gold, that is.) I think some of you may be sleeping on this game. The AI is also really good, using their skills wisely and you generally have to just focus on your character, though occasionally switching to another character to use a certain potion or scroll is always handy. But they handle themselves well, too.
On to the next fiendish cult in need of a proper thrashing.
Edit - And no respawns! joxer would like that.
Combat picking up in challenge, especially the boss battles. On Hard the game is difficult the whole way and more consumables need to be used. I had to turn it to Normal to have a funner time with it, but for those seeking challenge Hard should suffice. Lots of optional content and dungeons to delve into, Neverwinter Wood, Lurkwood and more. The character customizing and leveling up is oddly satisfying, as you sometimes get 2 stat points to distribute (which is new to me, other than Planescape Torment the original Infinity Engine games didn't let you do that often) and 3 Ability Points to disperse how you wish. You can freely combine archetypes and abilities, so if you're a Fighter, say, you can choose freely from Battle Master, Champion, Shield Bearer, etc., trees to freely create your character how you want. It's really nice in that regard and as I said they use their Abilities well without your help. I love seeing Jarhild fire a grappling hook at a distant archer to pull them in close for massive attacks. I'll post more impressions if anyone is interested. Just found a secret area via a puzzle to an abandoned sewer spot that led to a quest for an interesting, secretive organization. Pretty sure that was just rewarding my exploration and poking around. There's a good feeling of discovery in the game.
On to the next fiendish cult in need of a proper thrashing.
Edit - And no respawns! joxer would like that.
Combat picking up in challenge, especially the boss battles. On Hard the game is difficult the whole way and more consumables need to be used. I had to turn it to Normal to have a funner time with it, but for those seeking challenge Hard should suffice. Lots of optional content and dungeons to delve into, Neverwinter Wood, Lurkwood and more. The character customizing and leveling up is oddly satisfying, as you sometimes get 2 stat points to distribute (which is new to me, other than Planescape Torment the original Infinity Engine games didn't let you do that often) and 3 Ability Points to disperse how you wish. You can freely combine archetypes and abilities, so if you're a Fighter, say, you can choose freely from Battle Master, Champion, Shield Bearer, etc., trees to freely create your character how you want. It's really nice in that regard and as I said they use their Abilities well without your help. I love seeing Jarhild fire a grappling hook at a distant archer to pull them in close for massive attacks. I'll post more impressions if anyone is interested. Just found a secret area via a puzzle to an abandoned sewer spot that led to a quest for an interesting, secretive organization. Pretty sure that was just rewarding my exploration and poking around. There's a good feeling of discovery in the game.
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- Joined
- Sep 5, 2018
- Messages
- 1,603