I got into Skyrim late because I just never got hooked on previous ES games, and I really enjoyed Skyrim and still go back and revisit (with tons of mods to spice it up but vanilla is pretty amazing itself). Maybe ESO is better further in but to me you just can't replicate what makes Skyrim (and ES in general) amazing in any MMORPG. As much as I love MMORPGs, some things just don't need to be made into MMORPGs, and ES was one of them. I would have much prefered to see the next installment taking things even further than Skyrim with maybe small-scale hosted/local co-op so you could share the amazing with a couple of friends while retaining the immersion, game changing decision making, depth, and intimacy - all things you lose the moment you have 1000 screaming morons named LegolasTwo swarming around you or you're waiting for repops in a public area, etc.
I'm sick to death of the standard mainstream MMO.
So am I but the answer for me isn't Skyrim or yet more solo crap. If I want to solo, I play single player games. I don't need public chat in an MMORPG for my social retard fix - our world isn't lacking for social avenues and my gang tends to hang out or at least touch base in VOIP whether we're doing MMORPG, co-op, or each doing our own thing (single player games).
I used to be an MMORPG addict and always had an MMORPG I was playing and never thought that would change but MMORPG developers (moreso the corporations that must turn everything into being all about max profit, and they own the developers) have cured me of my MMORPG addiction by churning out nothing but glorified online single players games called MMORPGs that get more and more dumb and streamlined and less and less desireable to play.
FFXIV was the first "premium" MMORPG where I didn't even last the free month and didn't sub. I think it's a terrible game. Too much console, too many loading screens, too simplistic in every way, 20 levels of tutorial is an insult, early endgame content (let's speed run a raid) is pathetic, the whole fate grind (xp welfare for the truly stupid) is pathetic. I was max level, had alts, and was well into endgame before the first month was out and nothing about the game was compelling or all that fun. My friends kept playing for a few weeks longer but we all bailed out quick.
With WildStar I thought the game was ok but it's still just a highly polished turd of more of the same crap, but I got a refund on it before launch because I just don't want to play a game that's selling gold for cash (CREDD) and basically facilitating the biggest losers in MMORPGs. I hate that crap in F2P, where it's bad enough, but in a $60 game with a sub, a so-called premium game, no effin' way. Plus WildStar is just a generic WoW clone that's well done and polished.
I miss the days when MMORPGs were all about grouping, challenge, and danger - something that's become entirely optional and rare in today's MMORPGs that are more about corporate profits, seeing how many players you can acquire, and how much money you can squeeze from them, and as a result the gameplay is dumbed down, streamlined, more solo-oriented, and more about small bursts of near zero challenge with instant gratification.
I don't need an MMORPG to be everything for me. I have amazing single player games for when I want to "solo." There are WAY better games for PvP than the unbalanced garbage that passes for PvP minigames in MMORPGs. I've never really been into barbies or doll houses so I don't need housing in my MMORPG. I have minecraft and about 20 other builder/simulation games if I want to build stuff, and they're all considerably more compelling than even the best housing systems in any MMORPG. And so on.
What I want from an MMORPG is GROUPING. Cooperative/coordinated RPG style grouping with challenges. THAT is something I can't get anywhere else. THAT is what drew me into MMORPGs in the first place (when I was younger I played a ton of pnp RPGs, a ton of D&D, and for me EverQuest was like an extension of that, an easy way to do group RPG style content endlessly). I never used to solo in D&D or any other pnp RPG, nor did we ever PvP. We grouped. Always. And that's what I miss the most about older MMORPGs. The grouping all the time.
It doesn't matter to me if "my" MMO has 250k subscribers or 12 million - as long as the game is afloat, tended, and getting new content (ie, as long as the game is successful). Why should any player care about these numbers? The only people that real care are the corporate bean counters, who don't give a shit about players, and who only care about profit margins, and who push development towards design that is best for profit, not best for players or quality of game.
Good MMORPGs in the past were successful, it's just that good MMORPGs were rare and bad MMORPGs couldn't keep going. It was ok if the populations were smaller and the genre was more niche (and IMO it was better that way, before it became like TV - a zero challenge genre for idiots). These days even bad MMORPGs an keep rolling with lower upkeep costs and F2P.
What's most sad about MMORPGs today is the fact that so many players will readily buy their way thru games, buying data via cash shop or worse, buying game currency for cash.
ESO doesn't sell gold for cash itself but its had plenty of bot and gold spammer problems, something other games like WildStar, EVE, and anything Trion get around by selling the gold themselves. The ultimate in sleaze. Not only condone cheating but provide for it yourself so a 3rd party doesn't make that money. But the sad part is there's so much demand for it - meaning there are tons of players who can't be bothered to play the games and would rather buy their way thru with gold.