General News - CRPGs are back

NASA ? Didn't they go to the moon once ?
 
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Pretty narrow minded stuff here. No, sandbox products work well when they are well written with good exploration, interesting encounters, no respawn points, and limited level scaling. For high level encounters though, it would make sense that you have to travel much further to find such opponents. That's why sandbox games are more limited there, and end up acting like area-based games via instant travel.

Exhaustion of content. Which means no imagination based play.
 
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