TheSHEEEP
Keeper of the Watch
- Joined
- December 13, 2010
- Messages
- 621
I also think the Steam cut is just a bit too much.
If I was an indie dev, I'd go and advertise and use itch.io (where the dev can pay any cut % he wants to) as much as possible - and use it for things like alpha/beta/early access. When the game is in a good state, also release on Steam, of course, but still try and steer as many people to itch as possible.
What Steam needs is competition, both in pricing and client quality.
Once that competition is there, I am quite sure the cut will drop for indies as well.
If I was an indie dev, I'd go and advertise and use itch.io (where the dev can pay any cut % he wants to) as much as possible - and use it for things like alpha/beta/early access. When the game is in a good state, also release on Steam, of course, but still try and steer as many people to itch as possible.
What Steam needs is competition, both in pricing and client quality.
Once that competition is there, I am quite sure the cut will drop for indies as well.
- Joined
- Dec 13, 2010
- Messages
- 621