So, how are you enjoying it so far? Please share the impression with us?
I haven't really played it very long (fortunately, or I'd be more annoyed about my save game breaking!) but my initial view is actually quite positive. I'm enjoying it and looking forward to getting further in! Some random thoughts:
Positive
Graphics - clearly subjective, but I love the graphics. The crisp, clear, bright and colourful pixel art really appeals to me. The backgrounds are usually animated as well, with clouds drifting across the sky and bats flapping at you in caves etc. Its basic but very effective and much nicer than a static background. The enemy animations are entertaining - creatures tend to amble nonchalantly onto the screen in a way that I can only describe as adorable. It might not be the intended effect for a group of ruffians or deadly insects, but I love it.
Bugs etc - I haven't found any so far. He's fixed the scaling issue I mentioned a few pages back. Game runs well. I guess the early area have been well tested though, the later maps are more likely to have bugs.
Exploration - the maps are fun, well designed, interesting to explore.
Mixed
Character creation - there are loads of choices for races and classes, and they aren't the usual ones either (for example, giants and feyfolk are in the mix). You can have eight characters in your party so there's plenty of scope to experiment with different party set ups. Attribute rolls are dice driven and you are limited to three rolls before the character locks. This doesn't bother me but I know some folk hate it. Once you have your roll number, you can then choose to apply it in bulk to attributes hit points, skill points etc - but that's it. You apply everything to one of the categories with no say on how the points are divided, and you can't split them between (for example) attributes and skill points. You have to pick one or the other. It means character creation is quick, but perhaps a little more control would have been welcome. Alternatively there is a premade party you can just use immediately, which is nice.
Combat - I found it too slow at first, but some tips from Watchers have helped speed things up. I don't think I've seen enough of it to have a fixed view to be honest - jury is out.
Story, writing - you wake up with no memory of how you got there and go exploring. Cliche? Classic? You decide! The writing is pretty basic, but that suits me fine with this type of game - the exploration and unravelling of the secrets is what matters.
Negative
Music, sounds - I thought the music might be charming at first, but it gets annoying pretty quickly. Sound effects are also set to stun. I'm currently playing it with the sound off whilst listening to Metallica, which works well!
UI, mechanics - nothing is explained. The attributes are all abbreviated with no explanations about what they do. Helpful Watchers have been helping to piece together what they do on the Grimoire Support Group thread (thanks again particularly to Luj1
) but it is still massively opaque. In a stat heavy game it is a bit annoying not to understand what the stats actually do.
Anyway, them's my initial thoughts from my limited time in the game so far. As I said, I'm enjoying it overall.
EDIT: I was wrong about not being able to redistribute points at character creation. I just hadn't figured out how to do it. The option is in the character sheet once the game starts....