ChienAboyeur
SasqWatch
- Joined
- March 29, 2011
- Messages
- 6,265
You can do better than that.
Difficult from that template.
- Joined
- Mar 29, 2011
- Messages
- 6,265
You can do better than that.
I doubt it was about the game BatleTech but about the new game based on a same IP, real time single player. And once more turn based will lost by failing find a public but one never satisfied of anything. Myself I'll never buy the action crap coming, I see already the boredom of combats with a single mech, facepalm.I definitely don't consider BattleTech to be an ARPG. A 100% turn-based game doesn't meet the "action" part of it, and there aren't enough RPG elements to meet the "RPG" part of it. (Although I personally consider BattleTech to be more of an RPG than something like Diablo).
And you want I help? No way!Difficult from that template.
I didn't exploit anything, this is a basic tactic that works for the whole game.There's perhaps an OP hole breaking the fun, abuse of missiles. I remind have read a bit about that.
In defend the base missions, intercept convoy missions, and escort convoy missions, I don't remind such boredom kill from long range was that easy. Moreover for non missile long range, you pay a hard price of damage power. Even for kill the mech missions, I have huge doubt it works that well when the mech to kill is solid and fast.
Anyway when you quoted you had an OP hole approach, you couldn't try something different to have fun in playing the game?
It's a sort of behavior I don't understand, you bore yourself and can't get out of it. I understand it even less because in almost all games like that there will be boredom op holes allowing rinse and repeat in almost all combats. You should better stop play combats games.
My experience is hugely different and with a ton more tactics that this, including a lot of mobility positioning tactics requiring to adapt precisely to enemies reactions and setup.
So I suppose you rushed the campaign, but is really you experienced more the mercenary missions more than a few try and get bored? I'm quite surprised you played many and all was boredom basic.
EDIT: Height, range, terrains, exposition from orientation, stability, attack from back, more, there's so many possibilities to exploit, end with some systematic static long range blast is a big waste.
Battletech system implemented into this game was not complex, not even close to what Pathfinder has. It was too simple, that is why the game is boring.
There was no plinking involved. I had two mechs that were 75% missile platforms and 25% medium lasers (for when missiles run out). I had two with bullwark that had more armor and mostly medium lasers (as they are most efficient tonnage to damage) and a bit longer range weapons like AC or larger lasers.I think you are confusing the complexity and depth of the rule system and the AI and level design of the game. Battletech as Dasale says has a ton of factors which determine success and failure that far outnumber X-Com 2, which you mention.
My experience more mirrors Dasale's then yours, and while I can see your tactic worked well in the sandbox missions, which often require you destroy X enemies with no time limit, I'm surprised they worked well in all the story missions, as these often have enemies trying to destroy targets other than your mechs or require you to destroy enemies in a specific time period so that plinking at enemies with long range missles isn't fast enough, unless you are running 3 griffons or 3 catapults or other long range specialists, and maybe not even then. Anyways I had fun in most of the battles in the game, which you obviously did not. There are some problems with the AI. Enemy mechs too rarely go after your mechs which are not in LOS, even if they are more suitable targets. They also too often go after bulwarked targets. Enemy mechs which are heavily damaged also sometimes take evasive actions for one round instead of firing and then act normally the next round. This is also IMO an AI problem, but it has nothing to do with the rule set.
Firstly this mainly highlights the boredom that was the meta level in your play.There was no plinking involved. I had two mechs that were 75% missile platforms and 25% medium lasers (for when missiles run out). I had two with bullwark that had more armor and mostly medium lasers (as they are most efficient tonnage to damage) and a bit longer range weapons like AC or larger lasers.
While some longer missions got a bit scary because of running out of missiles, I had little problems in 90% of side or main missions….
OkMeta level fun came from getting new mechs and trying to fit as many new weapons, armor while still keeping same tactic working. When I could not, I even kept the same mech while waiting to get some other than what I got.
I enjoy playing with little numbers, that is why tweaking mechs in the bay was fun for me.
I gave up, I'll just ask, could you list turn based combats good enough for you not at meta level? I mean from the pure perspective of combats, for a RPG that would be out of any fun from story, quests, choices, party building.As for this tactic, I do consider this a basic tactic. It is first one that came to me in start of the game as soon as I read mech pilot abilities and got to try them on the battlefield and I just kept using it. I consider that basic.
Ok at least it's not just those very classic.I enjoy quality turn based combat.
I loved both old and new Xcom (for different reasons), JA2 (I never tried the mods), Temple of Elemental Evil, Knights of the Chalice, Underrail and quasi turn based like Pathfinder Kingmaker or BG2 (spell duels were fun there).
Also Blackguards 1.
Clearly, I wasn't a big fan of BattleTech, but I might have approached it for all the wrong reasons. I thoroughly enjoyed Harebrained Schemes' Shadowrun games. They were a nice blend of turn-based combat and RPG goodness, and I thought BattleTech might be more of them same. But no. The RPG goodness completely disappeared -- the writing took a nosedive, character builds are non-existent, and you don't make any meaningful story-based decisions -- and I didn't even enjoy the combat. Your mileage may vary, of course, but in my view BattleTech is a game to skip, even if you can find it for far cheaper than its current $40 suggested retail price.