Play as a Bedine tribesman in the sands of the Anauroch.
"What about the was-ey?", a girl asked.
"Can you touch the sun? Can you touch the moon, or touch death? No. The wasa-ey are of the land, and of the Bedine. The sand you sit on and run your fingers and toes through. This is Wasa-ey Sister Sand, Ermal Sheqyeqh. She is as much a threat as At'ar, and just as capricious, but you can touch her, she is more real for us than At'ar. Wasa-ey El Ma'ra Dat-ur Ojhogo inhabits the sandstone spire that bears his name. The spire serves as a lookout place for our scouts, but only because El Ma'ra allows it. If he does not want you to sit upon his head, or if you do not offer him a drop of your drinking water, he will throw you from the spire."
A campaign for first level players. Note: You will have all your equipment destroyed on entry, and will have the opportunity to pick up Bedine appropriate equipment.
Bedine characters do not get any feats automatically, but can select among all feats available to the class as if they are bonus feats, allowing for more flexibility in builds. Thus, fighters do not get any armor or weapon proficiencies automatically at level 1, but can select those feats from their feat pools. In the archetype system, characters get the same number of feats as they would otherwise have. Remember to select at least one weapon feat or you're going to be stuck hitting things with your hands.
Bedine has Storm of Zehir style party generation options, as well as lore appropriate cohorts being available.