It's pretty scary how hard these points hit BioWare. Every single one of them can directly relate to Anthem.
- An unhealthy obsession with graphical quality.
It should be obvious that's where most of the time and money went when it comes to Anthem. Not to mention performance is still very shaky because of it. They threw everything at how the game looked (and then had to strip most of it away). Instead of focusing on the core, fundamentals of the game.
- A lack of 'genre' knowledge by the developers.
BioWare have never really done anything like this and it shows. They get even the very basic fundamentals of a looter rpg wrong, or are completely missing the basest of systems necessary for the genre (stats screen). Not to mention the emaciated end-game and loot situation. Heck, they somehow didn't even get the
RPG aspects down, despite experience with Mass Effect, SWTOR, and Dragon Age. How?!?
- The belief that everything can be fixed in future patches.
BioWare have said repeatedly that they are taking 'small steps' (patches) in order to reach an end-goal for a system or issue, in order to monitor how each change affects the game. That approach is simply not working and before the game gets to any 'okay' state through these small patches, the game will be dead. Anthem needs some major reconstructive surgeries, not a thousand band-aids that cause another thousand cuts.