Gamedec - February Update

Myrthos

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Here is the February Kickstarter update for Gamedec

It's time to share with you what was happening in the development of Gamedec for the past month. We have some pretty exciting news to share, so bear with us and dive deep into our changelog.

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Let's start with a completely new Loading Screen system. We decided it needs tweaking and now it's more immersive. What's new? There is information regarding the place where you're heading with a clear distinction if it's a sensory world or just plain Realium. We also added more graphics and some cool animations to make it more pleasant.

Profession and Deduction trees are very important in terms of gameplay but also pure visual style. We sat down with Designers and UI Artists, answered some fundamental questions which resulted in some major changes to these two mechanics. The core is the same, but the visuals and the UI will be easier to comprehend and use.

One of the major issues feedbacked after releasing the Backer's Build was about the dialogues and the overall writing quality. We're making everything we can to make sure the final release build will be as polished as possible and you will see the improvement in the updated version of our demo which is coming soon to all of our Kickstarter Backers.


Ah yes, the sounds. The lack of music and SFX in the first demo was widely discussed and we know this is the field we really need to show you what we have in mind. We expanded our talented team of sound designers. They work very hard to deliver a memorable experience. Modified SFX, mood music, and some ambient sounds will create a perfect gaming harmony. Trust us, you REALLY want to hear what we're preparing for the final release.


The most noticeable update will be the improved lighting system for the upcoming Backer's Build update. We might spoil a little bit for you right now. Check out the screenshots below from Yeti's Coming and Low City streets.


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We're really hitting the point in which every team member has a lot to do and there is no time to waste. This is why we're all hands on deck to deliver even better character animations and visual effects. This is the news we were very excited to share. Thanks to unlocking more character skins in our Kickstarter campaign, you will have the opportunity to pick your favourite avatar at the start of the game. Check our previous video about character creation to see what we have in mind. Right now, we can spoil a little bit about a female model, that will be available in the upcoming Backer's Build update.

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And last, but not least - we are preparing a new case in an unrevealed location, which requires a lot of modeling and SFX creation. This is it, no more details yet, but we cannot wait to show you a glimpse of what our team has prepared. As always, it would be something completely different from what you've seen yet. Happily, Gamedecverse is flexible in terms of available games and settings.

This concludes today's report. Let us know what would like to find out next time. We'll be back in a month with more concepts and WIP assets
More information.
 
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I have been following and its on my wish list for now on Steam. Not a backer though so couldn't do the demo.
 
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There was actually a demo on steam for a short time, but it was only up during one of the game festivals. I didn't get a chance to try it before they took it down.

The game world looks interesting. Afaik, there's no combat though, so this might be another CYOA type game like Torment: ToN.
 
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There is no combat, but there is fighting in the game, like this gif in their update. As far as I understood it, it is not under your control. But that might have changed as well in the mean time.
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Hey guys, sorry for the necromancy, but we will have a new, public demo available today. Free for all and it won't be taken down until the game releases in September :)
 
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I don't play non-English voice games, but this looks decent, but abstract.
 
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I've downloaded and launched the demo, but the controls are really too clunky for now, I've reported that in their forums.

I'll wait until it's more stable.

The controls seemed fine to me. What did you find clunky? I'd like to be able to pan the camera using the keyboard, but other than that I didn't have any issues.

The demo is pretty bare bones though. I completed a good chunk of the investigation, but it seemed kind of pointless since most of the codex entries are blank.
 
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The controls seemed fine to me. What did you find clunky? I'd like to be able to pan the camera using the keyboard, but other than that I didn't have any issues.

The demo is pretty bare bones though. I completed a good chunk of the investigation, but it seemed kind of pointless since most of the codex entries are blank.
Clicking on buttons or items does not always register. They show shortcuts for the dialog choices that don't work, they show settings that can't be changed. Continuing dialogs is sometimes done with space, sometimes you have to press it multiple times, sometimes it doesn't work and you have to click with the mouse...

Little things for sure, but for a game that is dialog-centric, it tends to be annoying very quickly.

I'm also feeling a bit trapped with no camera control, but that's only because we've been spoiled by so many other games.
 
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Clicking on buttons or items does not always register. They show shortcuts for the dialog choices that don't work, they show settings that can't be changed. Continuing dialogs is sometimes done with space, sometimes you have to press it multiple times, sometimes it doesn't work and you have to click with the mouse…

Little things for sure, but for a game that is dialog-centric, it tends to be annoying very quickly.

I'm also feeling a bit trapped with no camera control, but that's only because we've been spoiled by so many other games.

Yeah, most of those are things simply not being implemented yet. I wouldn't call that clunky just unfinished. Although I can understand being frustrated when you click on something and nothing happens. I didn't encounter that myself.
 
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