Just different RTwP. I'm impressed by the people who can play without pausing, but I've never seen a developer state that's the point of RTwP in their game.
Nothing like a different RTwP. PwRT is not RTwP.
It has never been about never pausing, it has been about pausing to cover for a lack of skills.
Players are not challenged by fights, they are challenged by their inability to handle any sequence in RT. By this standard, any fight is challenging. Been watching streams played on story mode, players are challenged as other players playing path of the damned. Because both of them display the same lack of skills: inability to handle a sequence in RT.
As to the remark on devs, once again, on this site, some time ago, a vid was posted showcasing a fight played RTwP (inputs were placed in RT) The remark was made in the thread.
Devs might have not said but they played in such a way.
I can respect that's the way you think they should be played though, especially since you enjoy watching streams where constant pausing must get boring fast.
Streams are informational. They deliver the information that players are unable to play RTwP. It is a lack of respect for devs work as they have provided so many tools to play RTwP.
Second thing: watching products that are designed for streaming being streamed is the way to go.
Those products are better played when streaming or watched when streaming.
When a gamer, that is a player interested into gameplay, nothing is missed. For players who associate closely to their avatar to the point they resent the avatar being a woman, a black person, an homosexual, it sure is a problem as they can not bear non mattering decisions being taken by someone else.