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DArtagnan
Guest
"Profit-focused game development" is bad?
Sheesh, are you proposing some radical new theory of the distribution of capital and the means of production? A scientific theory perhaps? Is a revolution in order?
Ehm, what?
I didn't say it was bad, I said that Tom Chick and those who agree with him seem to think it's the only way to go. At least they seem to be extremely supportive of this practice. Many of the QT3 people have connections in the industry, or are developers themselves, and they're zealously padding each other on the back. I think that's understandable, but it's not a good environment for bringing problems in the industry to light.
Just like the NMA crowd is not a good environment to bring out the good aspects of Oblivion or similar.
Personally, I don't think it's bad if what you care about mostly is the profit. I do, however, think that with an increase in artistic compromise - in an effort to sell as many copies as possible - there will be an inevitable decrease in the ultimate quality of the end-product. But the decrease is only noticable to those who really care. It's really about pleasing a lot of people versus making a few very happy.
Some people equate success with quality, and that's fine. They're the same people who think that Titanic or Spiderman 3 are among the best motion pictures ever made, and maybe they are.
People who make games like to be paid for what they are doing. It lets them have fancy stuff like houses and cars and buy food and support families. It's hard to pay people if you're not looking to make a profit.
I think you're missing my point.
I said profit-focused, which means that the focus is on profit before everything else - which is definitely a very common approach to making games, or to make any kind of entertainment.
I'm simply saying that it's not the only one.
I'm saying that if you target a smaller market, you have an opportunity to avoid compromise at the same level, but naturally you will have to adjust your budget accordingly. The Bethesda people are the kind of developers who want to create blockbusters and for that they need big budgets, and in effect they need to target a large market to make the kind of profit they're evidently seeking. Nothing wrong with that, not at all.
But I don't think the end-result is the best game.
Beyond that, I don't think highly of Bethesda as game designers, as I think each of their previous titles have been excessively flawed. Oblivion, being their most wholesome game so far, still suffers from some incredibly poor design decisions and boring game mechanics. So, even if they WERE inclined to make the least compromised game, I really don't see them doing it - so it's no great loss.