It's only ok when certain companies are mainstream.
Yeah. For example, actually good games.as long as you know what not to expect.
Yeah. For example, actually good games.
In that case, I would suggest he start with something like: "That's one way of interpreting CDPR's press release, but here's why I disagree…"
Straightforward like TW3? Too simple for your refined tastes? What a load of bollocks my dear DArtI don’t think it’s about good or bad, but about accessibility and challenge. Mainstream games can be great or crap like any other, they just tend to be rather straightforward which is more about personal preference.
Straightforward like TW3? Too simple for your refined tastes? What a load of bollocks my dear DArt
You are a straightforward guy DArt so let me try to explain as simply as I'm able: choices and consequences. Can't recall a game (maybe with the exception of Project Andromeda) with such an amount of choices and meaningful consequences of those choices.
Choices and consequence only really matter if you replay it. I played the game once and have no idea what consequences my choices had.
C&C absolutely matters whether you replay it or not. It could mean the death of one NPC vs another, for example, or having to face a particular enemy later on vs someone else.
Whether or not you know what the other choice would have brought is irrelevant.
Not to me it doesn’t.
If an Npc’s lives and I never know there was an option for them to die then it doesn’t matter to me.
If I play through again and that Npc’s dies, I’d think, Wow that’s pretty cool but if I never know that can happen that experience is lost on me and carries no weight.
Not at that scale, but I think some games have tried in some way. For example might and magic 7 has a good and an evil path.Yeah, I think TW2 must have the single most consequential example of choice and consequence, basically splitting the rest of the game in two. Or are there other games like that?
Not to me it doesn’t.
If an Npc’s lives and I never know there was an option for them to die then it doesn’t matter to me.
If I play through again and that Npc’s dies, I’d think, Wow that’s pretty cool but if I never know that can happen that experience is lost on me and carries no weight.