GabrielMP_19
Vault Survivor
Yes, most of the time the games will be lacking, but finding creative ways to spend less is a good idea. How? Well, unfortunately (or fortunately...), I'm not a game designer.
110,000 x $50 = $5.5 million sales over 7 months is bad?
Yes because official word from an Investor means more then random Steam numbers posted on a forum. Don't mean to offend but that's the truth and not forum gossip.This has been discussed now for months, based on the number of active steam players and such, but suddenly a random website writes a click based article based on a tweet and it suddenly is not only news, but something everyone agrees on and is hardly surprised? .
110,000 x $50 = $5.5 million sales over 7 months is bad?
Probably closer to 2 or 3 million when you consider publisher take, kickstarter take, sales, …
There was no kickstarter. They did Fig - and no one had ever heard of Fig.
They created a lot of goodwill with their perfect marketing of PoE 1 and showed the world how to do a perfect kickstart campaign. They pay it forward idea was brilliant.
So why Fig? Kickstarter and Indiegogo money is not something you have to pay dividends for.
But like any obsidian game I find it too expensive for what you get. There was such good reports coming back here that I bought the first one.
I am definitely going to buy the sequel but I am still sour from the combat and the class system of the first one. The novelty has worn off. I also could have done without the swearing.
As soon as the DLC's bundled and finished and the price drops I'll grab it and probably enjoy it from what people here say.
It's less than 5 months, this info only runs through the end of September.110,000 x $50 = $5.5 million sales over 7 months is bad?
I just checked it, and it assumes $45 price for all units (game is actually selling for $50), and also the break-even number on their chart is 543.65K, not 580K, so yeah the guy who posted on Twitter is a little off already.I remember checking the FIG investor document back when the crowdfunding started and I'm pretty sure the value was 26$ or 28$ and not 50$ per copy. The game budget was also near 14m in it.
A budget of 29m (580k * 50) makes no sense.