PCG: Diablo III is following in StarCraft II’s footsteps and going online-only. Is it possible, though, that you might be pushing online functionality a bit too hard? I mean, what about the players who just want to tune out the world? If they, say, slay a big boss and then a chat bubble suddenly pops up, doesn’t that sort of ruin the moment?
Bridenbecker: I don’t think that individuals want to isolate themselves and be solitary cave people. But I definitely believe that individuals prefer to play in more isolated environments at times. That doesn’t necessarily have to compete with the goal of having things online. The capabilities that get presented when you push people into an online connected environment are so much broader. It’s like Rob [Pardo] was talking about: Imagine you have a world where you want to play in an entirely single-player environment. You go through and you level up your character and you get all these awesome item drops and so forth. Then you say, “OK, I do want to play with my buddy.” Well, guess what? We have to make you re-roll a new character because we can’t guarantee [a lack of cheating or hacking]. In an online environment, we can do that.