Arkane Studios - Interview @ Gamasutra

Dhruin

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In a follow up to Arkane's recent acquistion, Gamasutra has an interview with Raph Colantonio and Harvey Smith:
This acquisition means you'll never get to work on [outside properties like] Ultima Underworld, or Half-Life, or Deus Ex. Was that a hard decision?

HS: We routinely describe our current game as a combination of Underworld, Half-Life, and Deus Ex. I think it's important to note that as much as Raph and I love Thief, System Shock, Arx Fatalis, Deus Ex and BioShock, that style of game.

Ultima Underworld is perhaps the patient zero, I would say -- it's not the IP specifically, it's the spirit of what the player gets to do in this atmospheric environment where the player can play with systems, and play creatively.
Thanks, Moriendor!
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This news has me wistful and yet vaguely optimistic that an Arx Fatalis II might actually become more financially viable at some point in the future.

I adored Arx Fatalis - played it through three times to test out the different character builds. It's a style and tradition in roleplaying games that I'd dearly love to see continue. The underground, highly interactive and immersively atmospheric first person rpg...
 
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