Cyberpunk 2077 Main Story To Be Shorter Than The Witcher 3’s; Sidequests Will Be “Crucial”
I read this as a :middlefinger: to fastrun reviewers.The Witcher 3 quest structure was compared to a single line, with a bunch of branches sticking out of it, which sometimes go back to that single line. In Cyberpunk 2077 those branches grow more branches, which then often tie around each other. That means (if I understood Paweł’s explanation correctly) that sidequests that we decide to do will often evolve into more sidequests and those quests will have an impact on other quests, as well as the main storyline, to a much greater extent then they did in The Witcher 3. Thanks to all those branches it will be hard to find one playthrough, which will be exactly the same
Cyberpunk 2077 ‘is shorter’ than Witcher 3, ‘but more replayable’ - Video Games ChronicleIn its yearly polish community meeting, CD Projekt RED revealed some new details about its upcoming title, Cyberpunk 2077. The company shared some new details about the game’s gameplay mechanics, its story, the game’s length, its destructible environments and more.
Going into more details, CD Projekt RED claimed that the main story of the Cyberpunk 2077 might be a little shorter than the one in The Witcher 3. However, the team aims to make up for it with much higher replayability.
Cyberpunk 2077 Community Manager Monetization Is Not Microtransactions - TwistedVoxelAccording to an attendee of the developer’s annual community event in Poland, CDPR is yet to measure the length of the game when all encounters and “smaller” side quests are taken into account, but it confirmed that the main story and major side-quests will take less time to complete than Witcher 3’s.
Game length aggregation site How Long to Beat measures Witcher 3’s main campaign as taking an average of 51 hours to complete.
At the same community event, CD Projekt Red reportedly detailed Cyberpunk 2077’s side quests, which are said to be more complex than those in its previous title.
In the discord server for CP 2077, she explained that monetization is not equal to microtransactions. Nobody from CD Projekt Red had used the word microtransactions when answering questions in the investors’ conference discussing their Q3 results but fans were quick to assume they were talking about adding microtransactions to their game.
Love'em.Cyberpunk 2077 is scheduled for release on April 16th, while Half-Life: Alyx is releasing somewhere in March. In a recent earnings call, Michal Andrzej Nowakowski, Senior VP in CD Projekt Red , was asked if he is worried about Half-Life: Alyx being a highly anticipated release and pulling gamers away from Cyberpunk 2077.
“VR remains an extremely nichey niche of the market, like it’s very, very small.That niche is very, very, very — and I could add a few verys here — small.” Michal Andrzej Nowakowski
Of course, Valve has right to develop their game focusing VR platform, but by doing so they'll automatically alienate me from their new game's consumer base.
No shit? It's like saying you're being alienated by a game on a PS4 because it requires you to go buy the PS4
@henriquejr;: I only meant it's kind of obvious that it'll do that under the circumstances of not even intending to buy VR.
@sakichop;: motion sickness was something people complained about when 3D games became popular too.. "i can't play Doom because i feel motionsick!", very common back then. You don't see it these days, i think it's because people have gotten used to it. I did get motion sickness in the beginning with VR.
Lack of quality games, not really.. ofc, the library is way smaller for VR than for regular gaming, that is obvious. But at this point i would argue there are at least 50'ish titles that i would say are high quality products and which is also in a quite wide range of genres. There's WAY more crap than good games though. You can easily get fatigued if playing too many of those games. Some of these titles are even kind of highly ranked for some reason, like Superhot, i think it's a shit game.
Cyberpunk 2077 is one of the most anticipated game releases of next year -- an exciting addition to a cult series of games, and a bookend to the PlayStation 4 era. Pondsmith is working closely with Polish developer CD Projekt Red on 2077, which promises a rich reinterpretation of the tabletop world that he created decades ago through his acclaimed publishing company R. Talsorian Games.
"I'm just kind of astounded at how much positive reactions people have, that people really want to see this game and they're rooting for it," he tells GamesIndustry.biz.
Read some impressions from people who got to see new gameplay at DreamHack here in Sweden…
Very mixed impressions, some positive but i read plenty of people thinking it looked so-so.. Gunplay / action parts looked poor and the chat wheel left people unimpressed. The various ways you could solve the missions on were extremely predictable.
On the positive side people write that first person view is very immersive. Deus Ex is mentioned by several, "a more worthy follow up to the first Deux Ex" says one person.
Graphically people said it could go from fantastic to looking like a Xbox 360 game.
As the upcoming launch of Cyberpunk 2077 looms large in the distance, currently slated for April 2020, it’s hard not to wonder if CD Projekt Red is feeling the pressure. The studio has a stellar reputation, following its astronomical success with The Witcher 3: Wild Hunt – a hard act for Cyberpunk to follow, which also marks the studio’s first title outside the fantasy novels from which Geralt sprung. Cyberpunk 2077 is set in a dark future that could hardly be more different from its previous work. It is another adaptation, though, this time of the cult pen-and-paper RPG Cyberpunk 2020 created by Mike Pondsmith way back in 1988. And that presents a new set of challenges and opportunities for what is the most highly-anticipated title of 2020.
While adapting Andrzej Sapkowski’s fantasy book series for The Witcher was a comparatively smooth transition, adapting a pen-and-paper RPG into an open world game with real-time combat was more taxing, as the game’s producer, Richard Borzymowski explains: “The thing is, every pen-and-paper RPG is essentially turn-based. It’s dice throwing, right? That doesn’t really work when there’s a zillion bullets flying across the screen.”
As the upcoming launch of Cyberpunk 2077 looms large in the distance, currently slated for April 2020, it’s hard not to wonder if CD Projekt Red is feeling the pressure. The studio has a stellar reputation, following its astronomical success with The Witcher 3: Wild Hunt – a hard act for Cyberpunk to follow, which also marks the studio’s first title outside the fantasy novels from which Geralt sprung.
Cyberpunk 2077 is set in a dark future that could hardly be more different from its previous work. It is another adaptation, though, this time of the cult pen-and-paper RPG Cyberpunk 2020 created by Mike Pondsmith way back in 1988. And that presents a new set of challenges and opportunities for what is the most highly-anticipated title of 2020.
While adapting Andrzej Sapkowski’s fantasy book series for The Witcher was a comparatively smooth transition, adapting a pen-and-paper RPG into an open world game with real-time combat was more taxing, as the game’s producer, Richard Borzymowski explains: “The thing is, every pen-and-paper RPG is essentially turn-based. It’s dice throwing, right? That doesn’t really work when there’s a zillion bullets flying across the screen.”
A guide to Cyberpunk Red - PC GamerThere’s no question that 2077 gets the genre, whatever your fuzzy definition. All the cool surface bits are there, presented more lavishly than we’ve ever seen before: the chrome-and-black style, the nostalgic-meets-futuristic tech, the grime illuminated by bursts of neon. CD Projekt knows the right references to drop, and the studio has demonstrated that its understanding runs a little deeper than that.
In Night City, even the sky glows neon. Radioactive fallout from the Fourth Corporate War has turned dusk and dawn red, some districts are nothing but rubble and abandoned combat tanks, while others have been reclaimed and thrive again.