Seven Dragon Saga - Interview @ RPG Codex

Couchpotato

Part-Time News-bot
Joined
October 1, 2010
Messages
36,431
Location
Spudlandia
I was sent a link to new interview for TSI Games new RPG Seven Dragon Saga being hosted on the RPG Codex. So go ahead and read it if you dare.

There were early speculations of Seven Dragon Saga becoming another crowdfunded title, but you recently confirmed that the game will be publisher/investor-backed. Could you provide any details about the financial workings? For instance, what kind of budget will you be working with – something like the average Kickstarter? Also, could this partnership exclude a DRM-free distribution option?

Until recently we wished to keep our options open between the two models, but now we have chosen to go the crowdfunding route, seeking funds similar in scale to comparable titles. We definitely intend to be DRM-free on release.​

Birthed from the concept of “stretch-goals” in crowdfunding campaigns, many recent or upcoming RPGs feature guest writers, artists and musicians. With Unity in mind, there has also been some sharing of tech solutions (rendering, conversation systems, et cetera) and other collaborative efforts between studios. Are these types of guest appearances and collaborations anything you would be open to, even though you've decided on not crowdfunding?

We welcome opportunities for feature guests to act as collaborators, though we have no specifics to announce at this time. When key personnel have a previous relationship from working closely together on past projects, such as inXile and Obsidian, there's a connection both with the people and the IP. That allows for a closer collaboration between different studios. In our case, we're fortunate to have our peers provide a great deal of support around our efforts. ​

Developers seem very optimistic when it comes to their development time and milestones. InXile said Wasteland 2 would be done in one-and-a-half years, but it took them an additional year to wrap up the release candidate. You've said that you want to see Seven Dragon Saga in the first quarter of 2016. Do you think that's enough time to create a complex RPG – one like Seven Dragon Saga?

We don't have a hard deadline we have to hit. Obviously, things changes during game development and what's important is shipping a product that everybody can be proud of. Like any other project we do have to work within the constraints of our production budget. When you look at something like Wasteland 2 or Pillars of Eternity there's the base game and then you factor in stretch goals and the final working budget. What everybody really wants is to ship a game when it is ready.​

Where do you see TSI heading after Seven Dragon Saga? Will you continue to feed the old-school nostalgiacs and deliver more GoldBox throwbacks? What are your hopes for the company, games, and market?

We love the Gold Box games and we're inspired by all the support we've received since forming the company. Big publishers had shied away from making these types of games but we know there's an audience. Right now we're definitely focused on creating RPG's that allow you to PLAY YOUR WAY. That means allowing full customization and control over the party and tailoring things to your style of play. Ultimately, we'd like to do a blend of original and licensed IP. Game development today shouldn't be done in isolation away from the community. Going forward, we'll be able to engage our audience to shape the direction of our work and with the proper level of support we'll be able to do it for years to come.​
More information.
 
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
Well it's probably good news that they are going the crowdfunding route, although that also carries its own set of risks.

The setting sounds a bit comparable to Tékumel, from the old Empire of the Petal Throne game. I wonder how well PnP RPGers will be able to connect with this, after being used to traditional D&D backgrounds like the Forgotten Realms? The name they are using carries an obvious far eastern connotation, which implies non-Western fantasy.
 
Joined
Mar 22, 2012
Messages
5,531
Location
Seattle
I hope they analyzed well the RPGs that came after the Gold Boxes games in terms of role playing options and c&c. Especially late 90s early 2000s games like Fallout, Arcanum, PsT or Gothic. Also if I were them I would use an engine like Divinity Original Sin's or the modified Unity engine of Inxile, Obsidian's rather than create new. With the technical know-how from them they can use the funds more efficiently.
 
Joined
Oct 30, 2006
Messages
1,181
Location
Sigil
Pretty sure it was already stated earlier that they are indeed using Unity at the core with their own tinkering applied---so there's that at least.
 
Joined
Jan 20, 2009
Messages
343
Location
GA, USA
I wonder how much they hope toto raise. I'm sure they'll get a little press attention but probably not much at all from the bigger / mainstream sites. I don't think the Gold Box games are well known enough for them to raise the amount of money of some of the other Kickstarters by old school RPG developers.. especially considering they're doing an original IP.

I really want this game to exist, so I hope their expectations are reasonable, or that they don't need that much money to make the game. When they were on Matt Chat, they said the Kickstarter would be launching in October, but it seems like they aren't far enough in development to even have any screenshots.
 
Joined
Apr 9, 2013
Messages
2,346
Location
PA
Back
Top Bottom