I wonder if you can solo on easy mode. That would be ideal. I may actually try that; at least when companions aren't forced on you to fit the story. Good idea!
This game was an oops buy, but I still would like to play it and follow along with the posts from others who are playing. Just because I'm not a party-up gamer shouldn't mean I can't find some fun.
If I take a level or two of rogue and then go paladin, that might be a good fit for me. I know one of the aasimir gets +2 to charisma and dex. That might be viable on a custom game.
What do you think @azarhal; ?
I'm not sure why you would want to take rogue levels with a Paladin.
For soloing, I would suggest the Inquisitor Monster Tacticians archetype.
- The gets more summons than anyone that last longer and don't take spell slots! (can only have on summon spells, but by Summon Monster II, it can spawn more than one monster)
- They can wear up to medium armor and use shield (but not tower, but you don't want tower shield anyway) so good AC (with some dex).
- they have d8 for HP
- They are proficient in bows, all simple weapons and their deity weapon (greatsword/longsword/scimitar deity are probably best so you have a martial melee weapon you can use).
- They get cleric spells (buff/debuff/healing) but cast them like a bard (only need 16 Wis because they top at level 6 spells like a bard, although higher Wis is helpful for spell DC and having more summons).
- They have lots of skill points (like bard)
- They have tactical feats and around level 5, these are shared with their summons so you don't need other party members for them to work…
- They get the ability to set the enchantment bane (+2d6 against X) on their weapon to the type of their choice (it's a toggle with a round counter, per-day that's equal to your inquisitor level).
At character creation, take the combat casting feat.
The only tricky thing about soloing is probably how camping works.
Is anyone finding the game extremely difficult? I'm dying left and right, first on Challenging Mode then on Normal with a few tweaks (Custom mode, really.) It's rough sledding for the first few hours, unless I'm doing something horribly wrong (which may be the case.
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What did you set for damage and enemies in the custom difficulty? I'm on "normal" but switched enemies, critical and damage to "normal" values instead of weak and 80% and it's not really hard so far. I micro-manage Lizzi a lot though, making her cast Daze to CC one enemy and heal if needed while keeping her away from enemies. Added sleep to her arsenal, but haven't tested it yet.
My main is a plain Inquisitor too and I got cure light wound and Shield of Faith if some healing and defense is needed.