EDIT: One thing I don't like myself is making the companions more friendly. I so loved the more realistic approach that your character was not their God. You were just another stray caught up in events and should be treated as such. It was a breath of fresh air to not be worshiped or fawned over by companion sycophants. So a bit of bummer they are taking such cool companions and watering them down to be little more than kiss-your-ass servants and mules. I guess today's gaming generation can't cope with people actually disagreeing with them or *gasp* not even liking them.
I agree on that one too. Besides, they said those companions were not even the most amiable of the whole set, being neutral or evil, and the good-oriented ones were coming later.
Their attitude was fine, I hope they haven't changed too much, hopefully Larian mainly tuned the approve/disapprove criteria.
I am positively surprised that they really listen to feedback. Which is a good thing but not always. On one hand, it is nice that they toned down the cantrips. However, on the other hand, I am not so happy about changes to the dice roll and companions. To be honest I liked the way it was. I will never understand people that play a game based on dice rolls and complain about the dice rolls…
I'm surprised too! We'll have to see the actual extent of this however.
The dice roll seems to be one of those sensitive subjects. I like them for some decisions, but not all of them. For example, I don't really like important dialog decisions based on a dice roll, when the character has obviously enough ability for the required dialog option to succeed. Sure, anyone can make a mistake, or have bad luck, but in a dialog that's stretching it IMHO, except if one is really exhausted or intoxicated (which is not taken into consideration here)..
So we have to accept the game is based on dice roll and that's it. Fair enough, after all it's the same for battle and it's rarely challenged like the dialogs. But I believe the DM could have their say in the matter and just give (or refuse) the point without a dice roll if the ability is high enough (or not) for some categories of decisions.
But maybe this dice roll is more annoying now because they are low-level characters. I hope we can soon break this cap and see them grow a bit more