A lot of new features were added to the popular roguelike Caves of Qud:
More information.
- We added hatters, glovers, armorers, and haberdashers.
- Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
- Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
- Descending into a pit or open air while flying no longer grounds you.
- Added more variety to the geometry of historic sites.
- The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
- Added an option to scale the minimap (under Overlay UI).
- Added an option to scale the nearby items list (under Overlay UI).
- Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
- Monster AI now considers broken and rusted item statuses when equipping gear.
- Oboroqoru and rhinoxes now have a few more cudgel powers.
- Slam now properly requires a cudgel to use.
- Liquid volumes no longer interfere with other smart-useable objects.
- 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
- Made the Pax Klanq quest sequence a bit more robust.
- You can no longer choose a square without a target when you charge.
- Creatures that live on walls no longer spawn in the middle of a solid group of walls.
- Fixed some cases where objects spawned on stairs.
- Consuming an Eater's fleshcap no longer permanently decreases quickness.
- For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
- If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect
- wears off.
- Made it clear that invoking the Chaos Spiel infuriates Asphodel.
- Added more messaging for shaking off dazings and stuns.
- Fixed some rare cases where commands were being issued twice in the overlay UI.
- Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
- Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
- Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
- Fixed some rare occurrences of objects cloning themselves when slipping on slime.
- Fixed a rare hang during map generation.
- Cleaned up the text for becoming afraid.
- Fixed a typo in the hulk honey damage message.
- Removed <redacted> and <redacted> from dynamic encounters.