Your donations keep RPGWatch running!
Box Art

Caves of Qud - New Features

by Hiddenx, 2017-02-28 21:38:40

A lot of new features were added to the popular roguelike Caves of Qud:

  • We added hatters, glovers, armorers, and haberdashers.
  • Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
  • Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
  • Descending into a pit or open air while flying no longer grounds you.
  • Added more variety to the geometry of historic sites.
  • The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
  • Added an option to scale the minimap (under Overlay UI).
  • Added an option to scale the nearby items list (under Overlay UI).
  • Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
  • Monster AI now considers broken and rusted item statuses when equipping gear.
  • Oboroqoru and rhinoxes now have a few more cudgel powers.
  • Slam now properly requires a cudgel to use.
  • Liquid volumes no longer interfere with other smart-useable objects.
  • 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
  • Made the Pax Klanq quest sequence a bit more robust.
  • You can no longer choose a square without a target when you charge.
  • Creatures that live on walls no longer spawn in the middle of a solid group of walls.
  • Fixed some cases where objects spawned on stairs.
  • Consuming an Eater's fleshcap no longer permanently decreases quickness.
  • For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
  • If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect
  • wears off.
  • Made it clear that invoking the Chaos Spiel infuriates Asphodel.
  • Added more messaging for shaking off dazings and stuns.
  • Fixed some rare cases where commands were being issued twice in the overlay UI.
  • Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
  • Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
  • Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
  • Fixed some rare occurrences of objects cloning themselves when slipping on slime.
  • Fixed a rare hang during map generation.
  • Cleaned up the text for becoming afraid.
  • Fixed a typo in the hulk honey damage message.
  • Removed <redacted> and <redacted> from dynamic encounters.

Information about

Caves of Qud

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development


Details