No, I'm stating an opinion based on your arguments - which are weak and uninformed. I won't even get into your way of ignoring your own false information and correcting every omission with it being "obvious".
Sorry, but I was correcting your false and ignorant assumption…"they will make it because they can make more money out of it", while ignoring that it is a much more complex situation given Bioware's leads working on current project, lacking experienced leads, EA shift to MP over SP, etc.
Since your "argument" failed, you, understandably, had no option than to extract your own version out of my own claims.
It's ok, you'll learn how to read..eventually.
But the passionate fans who expose themselves to every facet of all these processes - and who've dabbled in most of them in one way or the other might actually understand something about the bigger picture
And in which process have you "dabbled" again? Creative or Business? Or both?Again, you're using mental acrobatics to camouflage your own lack of actual experience and plenty of ignorance, despite demonstrating it several times. ( particularly that part on how EA can simply easily hire some other team for it)
Yeah, and you said 7+ years
It's called a compromise - and you don't even have to say you're wrong if you are.
No actually, I did not make any "compromise".
You actually changed your own position after mentioning 2-3 years.
I said 7 years until we'll see it, in
ideal conditions. That is with Casey Hudson c and strong core of previous Mass Effect team working
freely on it, after Anthem is done.
This is taking into account that Bioware, for the first time, has
four active IP's, Mass Effect is last one that received a sequel, Anthem is largest in terms of production values and manpower and requires the most post launch support, next Dragon Age is still ( at least from some sources) in pre-production, and potential Mass Effect sequel simply has to be top quality release ( probably 3+ years of full dev cycle).