Queen's Wish - August Update

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Spaceman
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The August update for Queen's Wish details progress so far.

Queen's Wish August 2017 Update!

Here is the first monthly update for Queen’s Wish development! We’ve been hard at work on the new game, and it is moving along.

Spiderweb games are developed in three phases. First, we work on the game engine and system. This takes 3-5 months, depending on how much of the game is new. In Queen’s Wish, almost everything is new.

Then we write the game world, which is about six months. Then 2-3 months of porting to Windows and testing. Then we ship! (And then move on to the ports to mobile.)

What We Did Last Month

We are still grinding our way through the first phase: the main engine.

On the technical side, we spent a while porting our code to a new, powerful game engine called SDL. In this case, the engine is the layer between my game and the computer itself. The game engine we used before was way out of date. This engine is completely current and should support lots of cool stuff, like 64-bit Windows and mouse wheel input.

Then we worked on making the game playable. This involves a million things. Training window. Inventory window. Fully fleshed out combat code. We are trying to get a basically playable game, so that I can see how much of the stuff I’ve been assembling in my brain for the last two years actually works.

Finally, I scripted the statistics for all of the creatures, abilities, and items. This is tons of painstaking work and takes forever, but the game is now full of critters to fight and treasures to look for.

Rewards

We have sent out messages to the design assistants, and we’re getting some great stuff back from them. There are some terrific ideas in there, and I’m really excited.

If you got a signed, singed Certificate of Absolution, watch out for the survey asking for your name, address, and other info. We’ll be sending it out soon.

What Is Next

The game isn’t fully playable in a near-final sense yet, but it’s getting there. By the time the next update is out, we should be able to have full combats, and a lot of the world system stuff (like dressing up your fort, mining resources, and wandering the outdoors) should be in.

It’s a good start, but we have a long way to go. It can be demoralizing when I sit down in the morning and look at the To Do list. Then I pick the quickest job to do, do that, and move on to the next job. We’ll get there eventually.

And that’s where we’re at. See you next month!


- Jeff Vogel
More information.
 
Joined
Feb 13, 2014
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The best thing about Jeff is, he is not talking trash, he doesn't lie about development times, he is reliable. When he says, his team began developing a game, you can expect to play it next year.
 
Joined
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Yeah at least this game wont have any major delays, and you know it will get released on time. Unlike the other projects who are years behind, or just stopped updating.
 
Joined
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And on top of all that, you can reliably play his games on or near the release date, they tend not to be broken garbage. Matter of fact I don't recall ever having an issue during the release of any Spiderweb product.
 
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