OnlySP reports that the Greedfall devs learned from the failures of Technomancer:
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Thanks Farflame!GreedFall Combat Learning From the Failures of The Technomancer
Jehanne Rousseau, the creative director of Spiders, the studio behind The Technomancer, has revealed new details on the developer’s upcoming project GreedFall.
In a recent interview with IGN, Rosseau mentions The Technomancer‘s flawed combat system, which the developer is looking to rectify in its next title, with the director going in-depth about the streamlining and changes the studio has been working on:
“For GreedFall we decided to create a story mode, where combat will be easier, and we removed the percentage system for a gauge system instead. Critical actions can now be used as soon as the gauge is filled up, and can be applied to any type of combat action. It can be used to transform a simple healing spell into a powerful group spell for example, or of course to give the deathblow to an enemy. These changes in the combat make it more tactical, and we hope it will improve our players’s experience.”
GreedFall, then, does not appear to be a sidewards transition, but a huge step forward for the developer. In terms of scope, the title is looking to improve upon The Technomancer, in both the scale of the world and the way in which players traverse it, with Spiders “[deciding] to greatly improve the size of the game to give more importance to the exploration.”
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