I almost forgot about this funded kickstarter my humble apologies about that. The game was called Sui Generis and the project has a development update post.
More information.
Thanks go to Lemonhead for bringing this post to my attention.THE BIG PICTURE
During our Kickstarter campaign we were criticised for showing a lot of technology but not enough of a game or story. This was frustrating for us because actually the dynamic story is one of the aspects of the game we're most excited about. Technology is just a tool to support that vision and make the world more immersive.
We talked about a "dynamic story" but that could mean anything. Because we don't know how much we can accomplish it's been difficult for us to go into much detail, and we couldn't promise things we weren't sure we can deliver. Now we're actively working towards this goal and we need to tell you what we're working on. Still this is a complex topic that is difficult to explain concisely so please bear with us as we try to convey our ideas.
The kind of roleplaying experience we dreamed of and hope to create is one that hasn't been possible without a human game master who can intelligently respond to all your actions. We want your actions to have meaningful effects, not as pre-scripted "choice and consequences" over which we have no real insight or control, but as a world that is affected realistically by everything you do. We want you to be able to make mistakes, to fail and to feel that your successes are your own. We even want you to accomplish things that we as designers have never foreseen. We want a world capable of supporting your most creative strategies, where hypothetical scenarios turn out to be real. We're talking about roleplaying, immersion, being master of your own character in a world that can make you believe it is real.
Can we really do all this? As we've said before, we have to try. It is difficult, we ourselves have to occasionally remind ourselves why it might be possible. We are committed to it and actively working towards it. To us this is the only way worth doing it. It’s the same attitude we have with everything. We're doing combat using physics because that's kind of how it works. It might be far from perfect but it's a lot better and infinitely less boring than comparing a couple of numbers.
More information.
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