Dhruin
SasqWatch
Following their article on memorable bastards, Resolution Magazine takes a look back at Looking Glass' System Shock:
More information.So it’s an odd experience to be playing a game about technophobia and the future of computers, now we’re that much further down the road of digital progress. System Shock’s a game that sat between Doom and its sequel on the early-shooter release schedule, born of an era when the technology to power something deep and involving simply wasn’t available.
Or was it? System Shock may look crude on the outside, but revisiting it 15 years later leads to a surprising discovery. For all the low resolutions, blocky, primary-colour textures and sprite-based enemies, Looking Glass’ seminal FPS/RPG still works beautifully. Its heavy stylisation transcends digital horsepower. Its presentation still takes over each and every sense in turn. System Shock in no way feels 15 years old. It’s as modern, polished and captivating as anything you like. There’s a lesson there somewhere.