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Divinity 2 - Impressions @ RPS

by Dhruin, 2010-01-20 21:39:59

Jim Rossignol has kicked up some thoughts on the early part of Divinity II at Rock, Paper, Shotgun but it seems he's about to give up:

This is where things start to trundle downhill. I’d already managed to swallow the laggy menus and stuttery performance – hey, that’s how it is on my PC, I’m sure it’s smoother on other PCs, with other builds – and to focus on the characters and questing. I like the structure of the game, and the way you can hybridise your character from a huge selection of skills. I even like the monsters, as predictable as they are, they seemed to have some clout. The sheer size of the valley in which I was adventuring was enough to entice me, too: I wanted to explore. There were some entertaining characters along the way, and some decent rewards for even minor quests. A discount with the blacksmith for fixing him up with a lady from the nearby farm was okay by me. However, once I hit the valley I also hit the grind. I was going to have to go back and kill every last goblin if you was going to be able to walk down the road – I needed to level up. And up. And up

Information about

Divinity II

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released


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