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Fallout: New Vegas - Interview @ Gamasutra

by Dhruin, 2010-08-02 21:09:23

Feargus Urquhart chats with Gamasutra in a general conversation about Obsidian's approach to Fallout: New Vegas.

In my demonstration of Fallout: New Vegas, it looks like you took a lot more influence from 1950s sci-fi, which I associate with the older Fallout games. The gecko lizard monster and Rusty the Robot looks very vintage, more so than Fallout 3, I would say. Were you really trying to home in on that?

FU: Exactly. Whenever I used to sell Fallout in the years of bygone, the idea was that it had sustained the 1950s for a hundred years. That's how we always looked at it. What Bethesda did is still the '50s; it's still that vibe, but I think actually where you see the difference is that we're doing it with Las Vegas. Vegas is supposed to be more... I don't want to say "campy", but it's supposed to be more "surface". You've just got to keep pushing it.

Information about

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


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