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Hellgate London - Interview @ FiringSquad

by Dhruin, 2007-02-02 11:34:25

Bill Roper's latest appearance is an interview at FiringSquad on Hellgate: London:

FiringSquad: How hard is it to develop a game that has so much content as well as having randomly generated environments?

Bill Roper: Creating dynamically generated levels is very difficult, and the greatest compliment we get is when people tell us they don’t look random. There is a massive amount of planning and work that goes into the algorithms that drive the level creation, as well as the way that background artwork needs to be constructed and divided. On top of this foundation we layer props that differentiate the layouts even more. So while we do create a large amount of content, we then get an impressive amount of variations that are both crafted and random all at the same time.

Information about

Hellgate London

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Hack & Slash
Platform: PC
Release: Released


Details