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Phoenix Point - First Impressions

by Hiddenx, 2018-03-07 20:18:50

Game Watcher checked out Phoenix Point:

Hands-On Impressions with the successor to XCOM

We loved both of the Firaxis XCOM games, and will gladly take another, but they certainly lacked a bit of the strategic depth that characterized the earlier X-Com games. Now series creator Julian Gollop, and his team at Snapshot, are attempting to marry the straightforward playability of XCOM: Enemy Unknown with the depth of X-Com: UFO Defense. Can they succeed? Guess we’re going to have to play to find out… so we did just that.
[...]
Put simply, Phoenix Point feels like XCOM: Enemy Unknown… but improved, in every way. All the little annoyances are gone, such as now being able to correct movement and changing weapons no longer costs a turn. The over-simplicity of XCOM has been toned down, so bullet trajectories now matter and Overwatch is more useful but can no longer be spammed thanks to the introduction of Willpower.

But, at the same time, Snapshot have wisely kept the straightforward, easy-to-use control system and gameplay that made XCOM so popular. Anyone can play Phoenix Point and have a good time, as there are no barriers for entry and you can cleanly see and control your entire squad without confusion. Yet there is depth and subtlety to Phoenix Point and its various systems, so we a feeling that it’ll be easy to pick up, but difficult to master – which only the best games are. Phoenix Point’s release date is still far off, but we can’t wait to see more of it.

Thanks Farflame!

Information about

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: Released


Details