Stardew Valley - Interview with Eric Barone
PC Gamer interview Eric Barone about Stardew Valley and ask him whats next.
So far, Stardew Valley is the surprise hit of 2016. It's been one of the most-played games on Steam since it launched on February 26, on the top sellers list just as long, and has recently found itself as one of the most watched games on Twitch. That's impressive for any game, but the story of its creator, Eric "ConcernedApe" Barone, makes that success even more incredible.
Barone is the sole developer of Stardew Valley, singlehandedly authoring the game over a period of four years. And now, in a mere 12 days, Barone has sold over 400,000 copies of his game. In less than two weeks, he's gone from being a part-time theater usher (who's making a game on the side) to what we can only assume is a multimillionaire-and the only name behind one of the most exciting indie games of 2016.
I spoke with Barone about the unexpected success of a game he says basically started out as a Harvest Moon clone to teach himself how to code in C#. We also talked about what the money means to him, what's coming next to Stardew Valley, and a Stardew secret that no one has found yet.
PCG: At what point in the process did the scope shift? When did you say "wow, this is actually really fun and I want to keep going?"
EB: It was actually pretty early on-but my ambitions for the game grew over time. At first I thought it was just going to be something I would release on Xbox Live Indie Games, which is kind of a free-for-all. Anyone can publish a game on there, I just thought it would be a small little thing. It would take me a couple months, I would post it to Xbox Live, and that would be it. But then-I don't know, for some reason I just kept deciding I wanted to go bigger and bigger with it.
Information aboutStardew Valley
SP/MP: Single + MP