Your donations keep RPGWatch running!
Box Art

The Escapist - Ding! Now You Suck Less

by Dhruin, 2009-10-24 21:14:54

Shamus Young from Twenty Sided writes one of his pieces for The Escapist, titled Ding! Now You Suck Less.  As you probably guessed, it's about leveling and how game designers often "muck this up":

4.It lets the player customize both their character and the gameplay to focus on the parts they enjoy the most. "I hate sneaking around in the dark. I'd much rather just lob fireballs at these guys, so I'll put more points into magic."

How game designers muck this up: Too often, games will offer single-solution challenges. This lock must be picked. This guard must be charmed out of the way by your speech skill. This puzzle can only be solved with a fireball. A good game will let you choose any way you like to solve a problem. You can talk the guard into giving you the key, pick the lock or burn the door down with a fireball. A bad game will make you do a little of everything according to the wishes of the totalitarian designer. See also: forced stealth gameplay sections.

Information about

The Escapist


Details