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Two Worlds - Reviews @ PALGN, Gamepyre

by Dhruin, 2007-10-10 01:24:52

Another pair of reviews for Two Worlds on the 360 have hit the 'net, with the expected mixed results.  Let's go to PALGN, who awarded 6/10:

 But where the port goes from mediocre to flat out bad is in the visuals. Two Worlds suffers more frame rate problems than any other game we’ve seen on the 360. The game seems to generally run around the 20-25 frames-per-second mark, yet still somehow suffers massive dips whenever there are too many people on screen, or you enter a new area. Gor Gammer, a large area in the game, constantly chugs for the entire time you are in it. Almost every time you kill an enemy, the game will pause for a fraction of a second, while it loads a death animation. Unforgivable. Oh, and then there is the criminal pop up – enemies can appear mere metres in the distance, as can buildings, trees and other objects. What makes it even worse is that the visuals, while being far from bad, are not impressive enough to warrant such frame rate hassles. After playing Two Worlds for a few hours, try going back to any other 360 game – the difference will pretty damn obvious. Then there’s the animation, which is somewhat broken. For example, if you try and mount a horse from the right, you will suddenly teleport to the left and jump on. If a bear tries to attack you and you run around to face it from behind, the bear will suddenly be facing you, as if it has access to some sort of teleportation technology. These are very serious flaws, and make Two Worlds feel like a budget game at times. There are also countless little visual flaws across Thalmont, such as it raining inside caves.

...and Gamepyre with a score of 74%:

Are you are looking for a game that has a ton of plot and story? Are you are looking for social group vs. underground cult vs. underdog rebels all fighting for power? Are you looking for epic war torn lands to travel and explore? Well Two Worlds might just be your game. I was shocked at the shear amount of stuff packed into this game. There is a ton of different factions to work for and fight against. There are thousands of people to talk to and interact with. There are millions of places to go and see. With all this stuff you have to ask your self "Is more better?" The answer is a resounding NO! Two Worlds is huge no doubt but the problem is that it has little to no personality. Were everything in Oblivion felt lovingly crafted, Two Worlds in extremely clinical and by the book. If a person died, if a faction hated me, if the good guys lost, or the bad guys won, I did not care. The only motivation to keep playing was exploration and getting that new Uber-Glowing-Sword-Of-Death-And-Destruction; not saving the world.


Source: GameBanshee

Information about

Two Worlds

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released


Details