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Unrest - Development Update

by Couchpotato, 2013-09-09 00:37:49

Pyrodactyl Games has another post-funding update giving everyone a update on the games progress.

We’re pretty well on schedule, having completed virtually all of the necessary art, coding, and programming necessary to put our first chapter together. This is more impressive than it sounds, because when you’re making the first part of your game work, that’s really the same as saying you’re making your game work. In our case it meant fixing movement, sprites, enterable houses, the ability to change screen resolutions without throwing a screw, and a laundry list of other minor things without which our game would look like a 2D Bethesda game being played on a Commodore PC on the night of the Bugmoon Prophecy.

We’re also quite far along into the next chapter of the game. Again, that’s more impressive than it sounds, because for this chapter we’re creating assets (primarily NPC sprites and slum art sheets) that will be relevant for the entire rest of the game. All the story and dialogue script is written, as well as most of the journals and popups, so there’s not much remaining besides finishing up the art and putting it all together. Our artist, Mikk, has provided this lovely and relevant screenshot of Bhimra’s slums.

One important note: we’ve received most of the backer “design-an-[x]”submissions, but not all of them. Assuming you belong to one of the relevant tiers, the deadline to fill out your survey is October 7th. Let us know if you have questions.

By the by: we’re going to showing off our build, live and totally raw, on September 15th, 3PM GMT. Swing by livestream.com/chocolatehammer to call us names, peep our fresh hot videogame goodness.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released


Details