Divinity II: DKS - Review @ God is a Geek
God is a Geek has reviewed the Dragon Knight Saga, resulting in a solid 8/10. The reviewer played the X360 version and avoided mages to keep things simple, so don't expect a deep examination:
There are plenty of quests to keep you occupied in Divinity II: The Dragon Knight Saga, quests that range from the standard, mundane, “go get me X amount of Y” quests to the less mundane “go kill that 1,000 year old, extremely powerful, necromancer”. You can probably imagine which are the most interesting, but that doesn’t mean that the simpler quests don’t have their charm. Some of the character conversations are genuinely amusing and some of the strange stuff the villagers get up to at times is just plain ridiculous, but it all adds to the entertainment value. My only major problem with the way the game works is the saving system, there is an auto save feature but it saves so infrequently that it becomes almost redundant. Using the ‘Save Game’ feature in the start menu is a must for anyone attempting to play the game. There’s nothing more frustrating than charging headfirst into a single enemy only to find he has friends that you didn’t see because there was a rock in the way. In order to continue playing once your characters life has been abruptly ended, you must load a previous save file which, if you were only using the auto save feature, could have been literally hours ago. All those nice quest rewards and experience points you’ve just been gathering? Gone. I speak from experience.
Information aboutDivinity II: DKS
Platform: PC, Xbox 360