Obsidian Entertainment - MCA Interview @ IG
Chris Avellone has been interviewed at IndustryGamers, discussing his role, the RPG genre and the market. There are a couple of headline quotes, such as Chris hoping digital sales will undermine the used-game market and that Obsidian has a dream to release their own "smaller" games digitally. Here's a quote on changes to the genre:
IG: What's the most important advances in RPG design in the last few years?
CA: That's tough. I'll say the "advances" have been more for player convenience, sometimes good, sometimes bad, in my opinion. Journals, quest compasses that point directly to the goal and show you the route, auto-maps, etc. are helpful; at the same time, I think it undermines the thrill of victory and discovery and a lot of what makes an RPG an RPG (exploration, notably). In terms of non-interface elements, I feel the idea of morally gray choices and more focus on actions and consequences has been great for RPGs across the board. Lastly, fully voice-acted characters has been something to adapt to since Knights of the Old Republic 1, and the amount of localization, recording and audio work that requires is substantial, but I feel it's a net positive for the player.