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Phoenix Point - Backer Build One

by Silver, 2018-03-27 16:21:23

A new update for Phoenix Point announces Backer Build One will be available April 30th. There is some creature art in the update if your curious.

Backer Build One

We're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.

First off, we have a release date for Backer Build One: April 30th.

This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.

Events

Back in February, Snapshot Games attended the PC Gamer Weekender show in London. Guests of the show were able to meet with Julian and other members of the team, along with having the chance to play our tactical demo. The demo is a small taste of what there is to look forward to. A single scenario were guests got to try their hand at Phoenix Point, taking control of the New Jericho faction in defense of a Haven. There were unfortunately some features that we weren't able to squeeze into the demo in time for the show (such as the Technician class and the drivable vehicles) but we are working to get them included for next time.

If you weren't able to attend PC Gamer Weekender, you can watch a play-through of the demo below.

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In April we will be attending EGX Rezzed, also in London. The show dates are Friday April 13th to Sunday April 15th. Snapshot Games will be there on all three days with the demo build. If you're attending, seek us out and try it for yourself.

Tickets for EGX Rezzed are still currently available, but running low. Get your tickets here.
Mutations

One of the features we're most excited about in Phoenix Point is the mutation system. Each enemy (including the boss creatures) has the ability to mutate and throw new challenges at the player. Enemies will have a variety of different heads, torsos, arms, legs (and various other limbs) that can be used together in different combinations. Each different body part will provide different skills and abilities to the enemy, along with some straight up statistical modifiers such as increased speed or armour.

For each creature, each body part will have a distinct look. Following the philosophy that players should be able to distinguish and identify different units from their models, the different mutations will have a lot of visual variety.

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Information about

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: Released


Details