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Ultima VII Part I - Retrospective Review @ CRPG Addict

by Hiddenx, 2020-08-16 07:24:49

The CRPG Addict looks back at Ultima VII Part I: The Black Gate:

Summary:
  
The Avatar returns to Britannia in this seventh entry. He's been gone 200 years by the Britannian calendar, and while some things are the same (Lord British still rules; most of the old companions are still around), the world has advanced in technology to roughly Victorian-era levels. Lord British's rule has become apathetic: the Britannian Tax Council oppresses the populace; the caste system is stronger than ever; something is disrupting the use of magic and driving magic-users insane; and a philosophical/ religious organization with sinister undertones is converting the people away from the traditional virtues of the Avatar. The Avatar is thrust into this mess in the context of a serial murder investigation that takes him from one crime scene to another.
       
Ultima VII is a seminal entry in not only the Ultima series but games in general. It pioneered the open-world, sandbox environment, and it popularized the idea of the "unobtrusive interface," in which the entire screen is the game window, and interfaces for character sheets, inventory, and other game elements pop up as needed, pausing the action behind them. The game otherwise features most of the elements that people like about Ultima, including an engaging plot that moves the player across the map, finding clues in documents and NPC conversations in towns, castles, and dungeons. However, it falters in elements specific to RPGs, including character development and combat, and a somewhat inflexible narrative makes it difficult to fully appreciate the open-world design.

As a writer, I like to do the talking myself, but occasionally another writer says something so perfectly that I can't possibly improve upon it. This is the case with a portion of Jimmy Maher's excellent article on Ultima VII, published in February 2019. Maher argues that "classic games" that everyone remembers fondly come in basically two types. The first is those that do everything right, like Ultima Underworld. As for the second:     

The other archetypal classic game is much rarer: the game whose designers have made a lot of really problematic choices, to the point that certain parts of it may be flat-out broken, but which nevertheless charms and delights due to some ineffable spirit that overshadows everything else. Ultima VII is the finest example of this type that I can think of. Its list of trouble spots is longer than that of many genuinely bad games, and yet its special qualities are so special that I can only recommend that you play it.

[...]

Information about

Ultima VII Part I

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details